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Messages - Karmic

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Events and Occasions / Re: Dancer's Palace 8pm PDT
« on: 07/01/20, 10:38:50 AM »
Since its the 4th here in the US - whether I can make it this Friday is dependent on whether hubby and I are staying in town (as we have a few days off next week) or whether we end up going to visit his family in Ohio.

Not sure yet - but if I'm in town and can be there I will!

Events and Occasions / Re: Dancer's Palace 8pm PDT
« on: 06/05/20, 12:30:32 PM »
Looks like I'm gonna be busy with fam tonight but if I get home in time I"ll try and stop in and see if anyone's still around!  Have fun without me!!  :aww: :aww:

Cantina / Re: 6.0 Patch Notes
« on: 10/22/19, 08:06:24 AM »
Huh - I wasn't paying attention so I didn't realize how they misnamed Jedi set bonuses and such... wow.

All I did notice was

1: The actual game impact to most of us "casual" players is just the stuff we'd be playing through with the new story content.   Using the new end level (another 5 levels?10? i can't even remember what max level is now lol) that lets us gain experience through another chapter of content.  However long that playthrough takes.

2:  The vast majority of this "expansion" (or whatever it is) and probably about 90% of "changes" (content) in the patch notes alllll had to do with RNG drops for Set Bonuses you now get to grind at end game.  That's it.  That's "the big update."  Adding in upteen dozens of end game sets for each class so you have "reason" to grind end game content.  All of which are RNG drops from flashpoints, raids, or loot boxes.   The point of getting sets - for 2/4/5/6 piece set bonuses.  That's it.

So I'll sub for the month as I was planning on doing that just for the day or two it will take to see the ACTUAL new content.  And see no further reason to sub as nothing has changed from before.  And I see the game continuing to take a downward spiral.

Much as Geek commented - for it to matter that freee-mium players get 10 runs, they have to start doing one or two.  Good on them for relaxing the rules - but we all know its only because they have no choice and not because they got more player friendly (ha...).  Probably too little too late.  I can't think of a single friend who was playing freemium who will come back now that they get 10 runs of anything vs. 1(or none).

And unless there's some large number of players who are still grinding end game for the sake of grinding end game - all of the additions with this patch won't be saving anything.  All I see is tons of RNG based loot.

Oh, and a free respec! 

Events and Occasions / Re: Dancer's Palace 8pm PDT
« on: 10/18/19, 10:53:51 AM »
Oh the DLC hits?

I will be out of town on the 25th - Disney World Parks at Halloween WOO!  But I'll be back for the one on the 1st!

Events and Occasions / Re: Dancer's Palace
« on: 09/05/19, 09:32:47 PM »
Ok so after getting in tonight and figuring out outfits =D - I experienced a problem I've had off/on over the years.

SWTOR hard- BSOD-crashed my computer randomly.

One of two things will happen tomorrow night during DP.  Either I'll crash none to once, and its all fine!  Or the crashes will start happening faster and faster after I login each time.  This problem happens randomly with SWTOR and just as randomly "fixes itself" (stops happening) out of my control (been going off/on for years now).

If it starts ramping up then I'll have to call it an early night!  So I wanted to post now in case I end up not being able to stay as long as I hoped. 

But hopefully it will behave.  *crosses fingers*

Events and Occasions / Re: Dancer's Palace
« on: 08/29/19, 08:05:02 AM »
Woots woots!  I'll be logging in the night before to settle up Karmic's outfit just to make sure i'm not too late!  :grin:

Word of Advice to Returning Players:  log in before Friday night to patch up the game!

I logged in for the first time in a few months a couple weeks ago and ended up spending over 2+ hours patching/updating the game!  So if you haven't logged into the game in a minute - try to do so before Palace time or else you may miss all of it!  :nuu: :rage:

Events and Occasions / Re: Dancer's Palace
« on: 08/19/19, 10:01:56 PM »
Its a wee bit early for me, actually. I couldn't for sure be there at the start (which is fine) - and could be up to an hour late.

Most likely I'd be getting online between 9:30-9:45 EST.

Events and Occasions / Re: Dancer's Palace
« on: 08/08/19, 11:38:23 AM »
Karmic will be there - greeting at the door for old time's sake :)  Least the first half hour or so anyway!

(just greeting for the half-hour, not leaving event after half-hour - going down and mingling after that)  :grin:

oh - and to add- start time for me would be *easier* 6:30 server and later, just to make sure I was able to be there at the start to greet as I'd like to!  But if others are preferring to start earlier than that, don't push it later just to accommodate me - seriously!

Media Gallery / Re: Squiggly's artsy things and worldbuilding
« on: 10/02/18, 07:11:23 AM »
ooh.. Karmic likes her!  Outfit and all! <3

Cantina / Re: The Next Time I'm In Town
« on: 09/27/18, 03:39:30 PM »
Karmic is as well *waves* be happy to hear from ya!

I believe there is @Koriani

Worldbuilding and Community / Re: Jedi and mental disorders
« on: 06/28/18, 08:04:34 PM »
That last sentence Orell - is where you describe the successful psychopath.

At the root of all of that narcissism, antisocialism, etc. is insecurity and pain and fear and anger. 

Compartmentalize it enough successfully and you've weaponized it. To be able to then use it, apply it, and successfully manipulate others to get what you want.  POW - you've become the successfully functioning psychopath.

Much harder to do in our own society where that doesn't mean being a successful serial killer/criminal.  But in the Sith society (and to the psychopath themselves) - that /IS/ being successful, so they'd feed it from much earlier on and becomes much easier to control.

There's no hangups to get past - no 'Issues" to get past to begin with because they (Sith...imperial born/sith taught babies anyway) are never taught to /not/ do the things or to feel guilt/ashamed/wrong to want to do them (bad things).  The insecurities of self don't start.  So there's nothing to get "over."  As it were.  No trauma perceived or resulting. 

But then I've never found the Canon Sith to BE all that interesting; most one level villains (as these were truly created to be at inception despite what they've become since) aren't.  They aren't at /all/ complete people.  But a Sith never would be - to us - they'd always be broken.  Even if to their own society they are perfect.  And its also why most people can't actually RP a "real true Sith" either, no matter how much they insist how evil they are.

And as fascinating as the concept and development of the psychopath is; once you know the pattern - is very predictable and *not fun*; actually very sad to me, IMO.  Only interesting in the case study details and not in the events as a whole.

Worldbuilding and Community / Re: Jedi and mental disorders
« on: 06/28/18, 07:52:59 AM »
edit: woopsie - ignore this!

Worldbuilding and Community / Re: Jedi and mental disorders
« on: 06/28/18, 07:52:31 AM »
Sith would DEFINITELY need to be another thread...

Its such a different mechanics of discussion on how they would handle "mental health issues."

Starting with the reality that within Sith society; they aren't mentally ill to begin with.  Because yes Squigg, much of what we consider "mental health disorders" for their society/culture would be encouraged and praised/fed.  Cultural relevance counts when you're "diagnosing" mental health issues; therefore, *we* (as in humans from this world) couldn't even consider such "personality traits" disordered.  It is also always a criteria that the set of symptoms, "create significant issues in daily life" for the individual being diagnosed, something else that would cause issues we treat as "mental illness" to be considered "normal and fine" in a Sith.  And therefore, never seen as a problem.

So yea, entirely different consideration and subject :).  Something I have talked about (at length) over the years with various players who have been interested in having the discussion.

Because no, you can't really be a Canon Sith without also being a Psychopath - and while that is not a diagnosis itself, the trifecta of personality disorders that create Psychopathology, are.  And if you aren't that type of person before you start Korriban/Sith training; you *will* become one if it doesn't kill you first.  But of course in Sith-Land, its not "psychopath" and "personality disorders" its "What we All Strive to Achieve."  So, not a disorder.

Worldbuilding and Community / Re: Jedi and mental disorders
« on: 06/26/18, 05:58:59 PM »
Wymarc, that last few sentences of yours started my mind down an interesting, on topic, query for all of this.

If you look at a lot of the (acquired) depressive/anxious mental health disorders, many people struggle with these things due to their attachments (whether to others, or in a more buddhist sense - to the "should be/should have beens/supposed to be) and the individual's sense of control - both in the level of control they believed they had over their lives before XYZ or mentalhealthdisorderA started; as well as in their sense of control in the current *aftermath* (after trauma, in the middle of dealing with mental health issueA etc.)

Its very much central to (a/our) human's sense of well being - the level of control they *perceive* they have over themselves and their lives vs. the level of control they actually have and their acceptance of this reality.

Someone who is OK with the 'lack of actual control' they have over themselves or life - tends to be less likely to have, or develop, trauma reactions/depression/anxiety/etc.

Someone who is NOT Ok with this lack of control - either before or after a trauma - is more likely to have more issues.

Huge chunks of my profession (psychiatry/psychology) is spent trying to help people be OK with the actual lack of control they have over much of anything (including their own minds) and having that not cause undue stress on their lives.

Given all of the above - one could certainly argue how the Jedi push towards less attachment/less the individual could very well lead to a psyche that was "immune" to such mental health issues.  (not counting biological/genetic issues)

Immune (or a learned immunity) to developing a PTSD/trauma reaction because it would *not* be as disruptive to their world view nor disruptive to the amount of control a Jedi believed they had.  It could/would be *literally* trained out of their minds - by the time they got to Jedi Master (?) or perhaps just for the elite of the Masters.

All being dependent on how truly successful they were at lacking attachment and believing in the power of the Force.

**Though important to note - one's strength of belief in a higher power is often challenged by the occurrence of trauma-but in a human that is because it runs into the idea that the higher power "should have/would have" stopped the trauma.  A jedi wouldn't necessarily have that immediate hangup.**

I realize not really on topic but found it a fascinating discussion exercise and something someone might want to keep in mind/keep under consideration for their own conceptualization of how this might play out in various ways.

Media Gallery / Re: Squiggly's non-insignia artsy things
« on: 06/03/18, 04:12:35 PM »
Yea it worked!

I want one.  Seriously, want that raptor.

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